A new campaign using the Burning Wheel RPG by Luke Crane.
I finally have the opportunity to introduce a long-time friend, Geoff Spakes, to the Burning Wheel system. He's a big fan of Fate, so BW seems like a great fit. We'll only get to play occasionally, but a little is better than none at all.
The Burn: We've decided to play in a real-world analog of 1725. In our world, however, magic is real. Over the centuries, as technology has developed and religion has spread, magic has weakened and become almost non-existent in Europe. The Church of the Holy Roman Empire has spread throughout Europe, banning the use of magic and burning those who practice it. Many Europeans chose to flee to the new world, establishing colonies on the east coast of North America, where they are free to practice the magic that their ancestors used and enjoyed.
|Sir Aiden Hogan-Greaves|
Only one man returned, Sir Aiden Hogan-Greaves, the grandson of one of Britain's last great witches. He brought with him a pearl-sized chunk of an azure colored substance. The King's alchemists were astounded and declared the substance the very physical manifestation of magic. They called it "Blue Coal". Possession of such a substance, in larger quantities, could ensure the safety and security of His Majesty's kingdom and see a revival of magic on an unprecedented scale.
|Sir Kennit Greaves|
Together, they set out aboard the H.M.S. Harpy to Kingston, Jamaica, where Sir Hogan-Greaves had acquired his sample of Blue Coal from an Aztlan mystic, to begin their investigation.
To be continued....